|
| The LAB | media architecture |
| Applications | |
| Mechanisms | |
|
|
| |
Danielle Roney presents concepts in media architecture looking to examine time-based media relationships with the built environment.
While utilizing virtual mechanisms to broaden the defined spatial perspective, Roney explores media architecture to provide innovative, contextual intersections between pedestrian and architectural spaces. Providing new dynamics in fourth dimensional architecture, time and space transcend communicative infrastructures through virtual and physical juxtapositions on local and global scales.
A visionary, creative interpretation of content and experience allows a unique dialog to bridge the participants and built environments in a new balance of local and global perspectives. Virtual and Physical Destinations providing innovative daily life experiences. Team Approach
Site Specific projects include a range of collaborative colleagues, dependant upon the concept requirements determined in the design phase strategy. Artists, architects, curators, software developers, animators, sound composers, scientists and urban planners are a cross-section of people engaged in project development.
Range of Practice
Temporary Events
Permanent Projects
Conceptual Design and Visualizations
Content Production
Software Design and Development
Networked Interface Design
Curatorial and Ongoing Programming
|
|
 |
| Creative Zone Concept, Beijing |
| |
| |
| |
|
|
|
|